May 21, 2014 | Atlanta, GA
Industrial design students studying in the School of Industrial Design’s Interactive Products Lab have their work on display at the Solid Wearable Tech Showcase in San Francisco. The projects each monitor the moving body in different ways, and provide visual, audible, and haptic feedback in response. The projects displayed at the showcase include:Ballet Hero:Ballet Hero is a full-body dance instruction garment, intended to help new dancers better understand the motions the instructor is making, and move in sync with them. The project uses lit bands on the arms and legs of the garment to break the dancer’s moves down into the flashing keyframes, and are used to signal the student when they are out of sync. glo Skirt:Designed in collaboration with gloATL, an experimental dance company based out of Atlanta, the skirt has a network of sensors and LEDs sewn into the lining. As the dancer moves, the skirt compresses and pulses the lights in response — enhancing the dance performance and drawing attention to subtle movements. NASA Shirt:Sponsored by NASA, and exhibited at the 2013 Johnson Space Center Wearable Technology Symposium, this shirt is designed to address the challenges of moving in space. The garment uses a series of bend and stretch sensors to detect movement along the arm, with the intent of using the data to predict overuse and help prevent injury. glo Hoodie:Another collaboration with gloATL, this hoodie is designed to augment the dancer’s performance, and to give them a palette of 50 LEDs to play with on the surface of their clothing. The garment has an accelerometer and RFID tags embedded in it, with a reader on the wrist that senses the tags and plays back animations the pair with the choreography. Haptic Mirror Therapy Gloves:The gloves are designed to enhance the efficacy of mirror therapy — a therapeutic technique used to treat arms and hands weakened by the effects of a stroke. This is done by allowing the user to stimulate the fingertips of their affected hand by tapping the fingers of their unaffected hand, and playing back that stimulation with layers of haptic, audible, and visual feedback.